Wind-Up Factory
Spell Continuous

Wind-Up Factory

  • Archetype:
  • Wind-Up

  • View:
  • 3524




Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 7, 2026
58± 6/ 100
Power Score
Intrinsic 55
Deck 60

Wind-Up Factory — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 60 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Extender

Why it scores here

Wind-Up Factory is a Continuous Spell that turns each once-per-turn Wind-Up effect activation into a search for a Level 4 or lower Wind-Up monster, so its value depends on the archetype's own engine running. The card earns its accessibility and resource scores from that repeated search and from its presence in all 25 sampled decks, which the rubric counts as deck fit rather than strength. Its combo score stays moderate because no combo boards were supplied, so the search-to-board conversion is inferred from text only. Its 5-archetype spread is capped by archetype-locked text, and its ATK and popularity earn nothing.

Axis scores

Axis Score Evidence
Accessibility 70 Live in most Wind-Up lines since it is in 25 of 25 sampled decks (19 Wind-Up, 3 copies in 14 decks), but it needs a Wind-Up effect activation first and is not a self-starting searcher (observed, inferred).
Combo & Conversion 55 Text converts each Wind-Up effect activation into a Level 4 or lower searched monster, with no recorded board stats to confirm the payoff (inferred).
Resource Economy 65 The search gives roughly +1 card per turn against the one card spent to play it, so net advantage is about even to slightly positive (inferred).
Effect & Interaction 5 The card has no negation, removal, or hand-trap effect (verified from text).
Material Utility 5 It is a Spell and not a monster, so it provides no material body (verified from text).
Resilience & Flexibility 45 As a face-up Continuous Spell it is exposed to Spell/Trap destruction, but its once-per-turn trigger repeats across turns (inferred).
Deck-Building Efficiency 70 It is a one-slot Spell with no garnet or lock, and most decks run 2 to 3 copies (observed).

Calculation

Weight profile: Searcher/Tutor primary role, no secondary blend. Intrinsic ≈ 55, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeated once-per-turn search for Level 4 or lower Wind-Up monsters keeps the engine supplied
  • Cheap to run with no garnet cost and 2 to 3 copies per deck
  • Present in every sampled Wind-Up deck alongside the core partners Wind-Up Shark and Wind-Up Magician

Weaknesses

  • Only useful when Wind-Up effects are being activated, so it is dead outside the archetype
  • No interaction, negation, or board presence of its own
  • Sits face-up in the Spell/Trap zone where backrow removal can reach it

Counters / choke points

  • Spell/Trap destruction, inferred from its face-up Continuous Spell placement (inferred)

Best use

Searcher / extra supply of Level 4 or lower Wind-Up monsters. Decks: Wind-Up.

Evidence & gaps

  • Verified: Once per turn search of a Level 4 or lower Wind-Up monster from Deck to hand, triggered by a Wind-Up effect activation (not during the Damage Step); Present in 25 of 25 sampled decks, all in the main deck, average 2.2 copies
  • Observed: 19 of 25 decks are in the Wind-Up archetype (76%); Co-occurs in 100% of decks with Wind-Up Shark and Wind-Up Magician
  • Inferred: Net card advantage about +0 to +1 per turn from the search; Searches supply the Wind-Up engine each turn it runs
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no legal copies data for any format











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